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Itt a legújabb iRacing frissítés

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degas42Az iRacing gárdája egy újabb frissítést adott ki az általuk fejlesztett programhoz. A hibajavításokban bővelkedő update a szokásos módon érhető el mindenki számára, míg a tartalmat kicsit lentebb olvashatjátok angol nyelven.

Changelog

Framerate Improvements

  • Improved shadow volume performance at night tracks, when driving near large
    groups of cars, such as during starts and re-starts.
  • Dynamically reduce the level of detail of cars and pit related objects, when
    driving near too many high detail objects, such as during starts and restarts.
  • Added some clamping to the level of detail for mirrors and cockpit camera to
    prevent detail level from going too high when it shouldn’t.
  • If both the virtual mirror and cockpit mirrors are enabled at the same time, the rear-view cockpit mirror is now lowered in priority to be after the side mirrors. Now you can say you want 1 cockpit mirror and the virtual mirror, and you get the driver side cockpit mirror and the virtual mirror, instead of the rear view mirror and the virtual mirror.

Screenshots

  • Fix the giant screen shot code so that it works again.

Fonts

  • Fixed the Charlie Brown font so it will now display properly.

BMW Z4 GT3

  • Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.
  • Updated baseline setup.

Chevrolet Impala Old Class B

  • Updated darlington setup.

Ford GT

  • Maximum perch offset for both fronts set to be equal.

Ford GT GT3

  • Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.

McLaren MP4-12C GT3

  • Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.

Modified – SK

  • Updated all setups.

NASCAR Camping World Chevrolet Silverado

  • Added more levels of detail, and optimized existing LOD’s.
  • New shadow model for night tracks

NASCAR Camping World Toyota Tundra

  • Added more levels of detail, and optimized existing LOD’s.
  • New shadow model for night tracks.
  • Made sure parts of the damage model doesn’t show up at the wrong time.

NASCAR Sprint Cup Chevrolet SS

  •  Updated martinsville and monza_ovalleft setups.

NASCAR Sprint Cup Ford Fusion

  • Updated martinsville and monza_ovalleft setups.

NASCAR Sprint Cup Toyota Camry

  • Updated martinsville and monza_ovalleft setups.

NASCAR XFINITY Chevrolet Camaro

  • 3D model optimizations.
  • Updated darlington setup.
  • Rear of car should no longer disappear at certain viewing distances.

NASCAR XFINITY Ford Mustang

  • 3D model optimizations.
  • Updated Darlington setup.
  • Rear of car should no longer disappear at certain viewing distances.

Super Late Model

  • Updated all setups.

Autodromo Nazionale Monza

  • Collisions enabled on the oval tirewalls.
  • Pitwall collisions for final piece of wall was missing after oval/road split.
  • Fixed tunnel shadow problem.
  • Fixed terrain gap near tunnel.

Summit Point Raceway

  • – Fastlane object no longer creates black-hole shadow for shadowmaps.

Phoenix International Raceway

  • Lights on the T1 stand were not hooked up into grandstand detail level and had configuration problems causing a lot of double rendering.

Twin Ring Motegi

  • Fixed bug with a pit wall in the East config missing a collision chunk.

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