Új Live For Speed patch érkezett
Nagyon hosszú idő után úgy tűnik életre kel a Live For Speed. A néhány éve még szenzációsnak számító játék fejlesztése sajnos nagyon lelassult az utóbbi 1-2 évben, így sok játékos elfordult a programtól.
Szerencsére úgy tűnik a fejlesztők nem adták fel a terveiket és most egy új teszt javítással jelentkeztek. Sajnos ez a javítás nem tartalmazza az új gumi fizikát, az ezer éve várt VW Sciroccot és a lézerscanneléses technológiával fejlesztett Rockinghamet sem. Helyette szebb grafika, Occulus Rift támogatás és számtalan egyéb újdonság vár benneteket.
A részletes angol nyelvű changelog fájlt mindenképpen érdemes átböngésznetek! A letöltéshez pedig elég ide klikkelnetek!
Changes from 0.6E15 to 0.6E16 :
- The 3D support is now translatable – awaiting translations
- Improved and optimised the Oculus Rift distortion function
- Some other small performance optimisations in graphics code
- FIX : Mouse drag movement in SHIFT+U mode in 3D modes
Changes from 0.6E14 to 0.6E15 :
DirectX 9 :
A helpful message is now shown at start if DirectX needs updating
Misc option to select CTRL+S screenshot format (bmp / jpg / png)
- FIX : Vertical sync was enabled in windowed mode – now disabled
- FIX : Crash when using FRAPS or when another program went full screen
3D Support :
- Options for 3D modes are displayed in a dialog before going 3D
Oculus Rift :
- 24-bit Z-buffer is now used if Z-buffer depth graphics option is 24/32
- Full-scene AA option disabled in Rift mode (use special Rift AA option)
- Wide screen effect option is now disabled in Oculus Rift mode
Commands :
- /refresh refreshes list of setups / hosts / replays
- /setup now works correctly (loads setup) in garage screen
- /join hostname from entry screen now tries to join the named host
- /exec and /wait can now take filenames with spaces in quotes
- /colour and /setup without a parameter now select default
Fixes for new bugs :
- FIX : Driver selection buttons clashed in first time driver screen
- FIX : Race setup screen objects sometimes visible in other screens
Fixes for old bugs :
- FIX : Text entry was not always cleared when entering the meeting room
- FIX : F key text was delayed if pressed in warning or selection dialog
- FIX : Some controllers could make mouse axes unavailable for use
Changes from 0.6E to 0.6E14 :
- New Graphics Option : Mirror antialiasing
- LFS now uses DirectX 9 instead of DirectX 8.1 (no visual changes)
- Support for stereoscopic 3D monitors, projectors, TVs and headsets
- Lateral and longitudinal accelerometer values now work realistically
- CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode
- Improved transitions when switching between interface screens
Fixes for old bugs :
- FIX : MAX ALPHA (unsorted) message after adding 900 chalk objects
- FIX : LFS would crash if more than 8 game controllers were connected
- FIX : Alt+F4 / X button from SHIFT+U mode after editing got stuck in game
- FIX : Some glitches in the movement of vertical sliders
- FIX : Cleaner transition from track selection back to race setup screen
- FIX : High frequency changes in acceleration were filtered in OutSim
- FIX : Helmet stayed the same after changing driver in MP replays
- FIX : Setup could sometimes be corrupted when joining – now spectated
- FIX : NumConns was set to zero after disconnecting from an online host
- FIX : Arrow keys in input dialog were re-enabled by code page selector