Itt az új Next Car Game update
A BugBear Entertainment gárdájánál a srácok jelenleg teljes erővel a Next Car Game fejlesztésére koncentrálnak. Hónapokkal ezelőtt vált elérhetővé az előrendelők számára a 2-es változat, így már éppen itt volt az ideje, hogy a srácok egy újabb verzióval kápráztassák el a játékosokat.
Szerencsére ezúttal sem kell csalódnunk a finn csapatban, akik egészen komoly hármas számú változatot dobtak össze. Az újdonságok listáját ezúttal is lentebb olvashatjátok angol nyelven.
Changelog 17/04/2014
Tracks:
- New sandpit race track featuring both normal and reverse layouts, work-in-progress.
- New mudpit derby stadium, work-in-progress.
- New small derby stadium, work-in-progress.
Environment Art:
- Smoothed out track-sides and improved gravel race track readability.
- New work-in-progress spectator models – some previous ones remain.
- New concrete barriers, used in various derby stadiums.
Weathers:
- Two new weathers: stormy evening and misty evening.
- Weather can be now specified in the event setup.
Vehicles and Handling:
- New driver model, as of now simply static.
- Improved suspension and tire physics.
- More responsive handling with a game pad.
- Improved player vs. AI collision physics.
Damage:
- Improved deformation physics so that visual car damage is more accurate.
- Improved gameplay damage to prevent cars from getting too torn up and still going.
- Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.
Replay:
- New replay mode with slow motion and fast forward time controls (-16.0x … 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.
User Interface:
- Race timer now correctly displays hundredths as well instead of random numbers.
- Game is no longer unpaused when exiting Steam overlay if the game was paused.
Input:
- Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).
- Sensitivity & deadzone adjustments now take effect without a restart.
- Added saturation, sensitivity and dead zone settings for XInput controllers.
- Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.
- The game now detects more than one XInput controllers that are connected simultaneously.
- Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.
Audio:
- Increased AI engine volume.
- General improvements