rFactor2 – Új build és új autó
Az ISI gárdája tovább folytatja az rFactor2 polírozását, amelynek köszönhetően egy újabb javítást kaptunk a játékhoz. Az 590-es számot viselő buildet már nyugodt szívvel használhatja minden játékos.
Az újdonságok listáját kicsit lentebb olvashatjátok, míg a letöltéshez a beépített Update funkciót kell használnotok.
Szintén az rFactor2-höz kapcsolódik a hír, hogy megérkezett a játékhoz a Panoz AIV Roadster gép is. Az autó ismerős lehet minden játékos számára, hiszen az rFactor első részében is találkozhattatok már vele.
Az új gépet az rFactor2 Download oldaláról tölthetitek le.
Rel notes: Update 22 (Build 589-unstable, 590-release) Changelog (March 18, 2014):
GRAPHICS:
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Fixed bug with HDR lum histogram when in SLI mode
Fixed 3D Vision problem with tire shader
Added extended ambient shadows under cars
Modified EnvReflections = Off mode to render only sky/clouds into ref map
FEATURES:
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Added „+memstats” cmdline option to output memory usage file
BUG FIXES / OPTIMIZATIONS:
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Fixed crash on MP lobby UI page
Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation
Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled.
Fixed a potential problem with upgrades that adjust gear settings.
Fix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times.
Fix for sidebars not clearing when exiting replay mode directly from control screen.
Fix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skin
MODDING / PUBLIC DEV
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Added „Copy To Clipboard” button to TTool.
Fixed viewer.exe crash
Corrected rFactor Mod Mode.exe UI
Fixed lockup when mouse is moved in mod mode
UI / HUD / Options:
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Added a button to manually transfer loose livery file, so that you may update the server’s copy or get the latest version of the livery stored on the server.
Disabled Mod button if server and client version do not match.
MULTIPLAYER:
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Fixed +oneclick crash
Fixed join button greyed out issue
Message box shown if dedicated server is stated with oneclick but no mod is loaded
Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load.
AI
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Preventing driver database from growing much larger than it needs with duplicate entries
Loading custom paths from the loose track directory (*.aip files contain info for a single path)
Small change attempting to reduce AI tendency to stay behind a slower car.