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Megérkezett az új Project CARS build

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ccs-2-0-61116300-1391457973A tegnapi napon befutott a legújabb Project CARS build. Mivel új hónap kezdődött ezért az új verzió a Junior Member státusszal rendelkező felhasználók számára is elérhető. A frissítés a megszokott módon, a Steam rendszerén keresztül lehetséges.
Az újdonságok listáját kicsit lentebb olvashatjátok angol nyelven.

Build 658 (07/02/14, Junior Member+) – 965.4 MB
Next-Gen:
* PS4: Caches world matrix to stop recalc in SetInternalParams.
* PS4: Adds support for sending materials by a fixed constant buffer.
Render:
* Correction of previous change about avoiding global specular irradiance in character_basic_skinned.fx – now it works (there was specular missing at all in previous version)
Multiplayer:
* Adding a countdown timer for the post race leaderboard screen for MP mode.
GUI:
* Adding QuickMenu applinks for AndyT
* Started upgrading the Career Dashboard screen to the final UI design
* Startup, Login, Race Central, Quick Solo Weekend, Audio screens updated to the final UI design
Physics:
* Lotus 72D – New physics set. with a new flexi tire and chassis setup. Tried to match historical performance as close as possible. Tire simulated is the soft compound. All heating dialed in.
Vehicles:
* BMW Z4 GT3: Added white Nvidia livery – initial check
* Ford Capri: Updated Wiper meshes, wiper animation, mask/ rain setup. Fixed Damage deformation issues
* Ginetta G55 GT3: Liveries part3
* Mercedes C-Coupe DTM: First export
Tracks:
* Silverstone: Added barriers and tyres to block the open gaps in the new pitlane, updated the tyre stacks master scene with new tyres for Silverstone, completed polish pass , new textures / materials , removed all old tyres & replaced with viewer placed , various fixes.
* Azure Coast: Fixed various things all around the track, added latest works, fixed csm-added VT csm, fixed central res area, updated Vt static rain blockers, new racelines, quick fix spec map
* Bathurst: Finished ground dirt detailing, added dirt to whitelines, dirtedges overlays where missing, trackedge overlays around the drains, added trackseam overlays between curb and road and between curb and grass, fixed wrong AO at some walls, updated gravelblend to ground, improved racinglineskid texture and material

Known issues:
– Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track
– Derby Park/Harrison Pikes: Strange artifacts in 3 sections of the track

x64 Known issues:
– Cant change tires in any car (using car setup)

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