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Újabb Project CARS build érkezett

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12073977416_6dde094f25_bA tegnapi napon egy újabb build futott be a Project CARS-hoz. A Slightly Mad Studios játékának 654-es változata a Team Member státusszal rendelkező felhasználók számára érhető el, akik Steamen keresztül frissíthetik a programot.
Az újdonságok listáját lentebb olvashatjátok angol nyelven.

Build 654 (03/02/14, Team Member+) – 295.5 MB
x64:
* x64: Set default floating point model to ‘fast’ in x64 Release and Gold props
* x64: Set default instruction set to SSE2 in x64 Release and Gold props
* x64: Disabled optimisations when compiling Wheel::CalculateTrackDistance due to x64 compiler crash
Render:
* Enable Fast GPU kick offs in non Monolithic XB1/DX11. fix for Monolithic lock issue
Penalties:
* Racing flags updates: Racing flags adds track position scalar (from PaulH), send yellow and green flag events to physics, processing of flag events in trackStatus, accessors to flag events in trackStatus
Pitbox:
* Partial fix for “Oil Warning”. Added “PIT IN” text to the placeholder scheduled pit icon
Multiplayer:
* Fix for MP race running wrong race mode + logging to trap future issues
Physics:
* Tires: Longitudinal no-grip fix. FA r4
* Tires: R6 and r7 FC ; fixed the non-FP tire pressure issue
* Updated computation of vehicle metrics timestamp, to include time covered by latest simulation substep.
* Updated physics replay system to not attempt recording of vehicles while replay is in progress.
* Updated vehicle reset signal timeout to be driven by simulation time.
* Elapsed simulation time is no longer affected by replay.
* Updated computation of elapsed simulation time to avoid accumulation of floating point precision errors.
* Removed unused simulation time accumulator.
Tracks:
* New trackside vehicles: Viewer instanced assets (exports and art source files)
* Loire: Further works on outer terrain, added latest assets from Jan and Tomas, closed gaps in terrain. baked broad map, added sideroads and tinted grass, fixed intersecting trees, new texture maps, 1st commit
* Brands Hatch GP: Fix of floating trees, 3D trees added

Known issues:
– Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track
– Derby Park: Strange artifacts in 3 sections of the track

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