Taking too long? Close loading screen.

Itt a legújabb Project CARS build

0

057A héten a Team Member státusszal rendelkező játékosok különösen örülhettek a Slightly Mad Studios fejlesztési koncepciójának, mivel majdnem mindennap egy-egy újabb build érkezett a 2014-ben megjelenő játékhoz.
Én azért nem változtattam a megszokott rendszeren, így a mai napon olvashatjátok az elmúlt napokban érkező frissítések listáját: Természetesen a letöltéshez ezúttal is a launchert ajánljuk 🙂

Build 535 (8/8/13, Team Member+)
Audio:
* Added ‘trajectory’ param, based on car angles to camera
* Enabling new ‘trajectory’ parameter for directional trackside audio. Currently experimental settings only
* The Atom 3 SC limiter no longer beeps like an alarm on the limiter. I changed the supercharger profile so it’s not audible at the limiter and also eq’d out a high frequency from the limiter sound samples
* The Atom 3 SC no longer shares engine audio assets with other vehicles
WiiU:
* WiiU fix for Late Anim Tick causing loading crash
* WiiU fix for missing SRGB GUI textures causing a renderer crash
* WiiU: Fixed post build process cmd line
* WiiU: Re-enabled loading of script pakfiles on consoles
* WiiU: Added missing APP_NAME preproc to GamePhysics
* WiiU: Fixed incorrect input enum
* WiiU: Fixed post build process cmdline
Physics:
* Tires: ‘bite’ parameters added to FlexiCarcass, auto FFB scaling option, soft clipping FFB option
Render:
* DX11 Fixed fast-path for shader constant shadowing (first part of exploding bones in MT fix)
* Project exlcude file fixes
* Early implementations for the Generic Buffer classes
Animations:
* Formula Gulf FG1000 : initial alpha2animations
* Lotus 98 (modified driver positions and steering animations)
Tracks:
* Bannochbrae: Terrain completely reworked, new textures, trees added/repositioned. ALL WIP
* Volusia: New export
Vehicles:
* Formula Gulf 1000: Fix for piece of cloth clipping through: changed position of feet on pedals , raised by 2 cm
* Ford GT40 MkIV: Removed errant space in filename that was breaking the custom liveries

Build 534 (7/8/13, Team Member+)
Render:
* Resource Management refcounting made threadsafe using Atomics on all platforms
* Removed refcounting/removetexture sequence on SetDefaultEnvmap – there was potential for this to be not threadsafe (one thread could increment the reference while removetexture was in the middle of deleting it, and the code was really just ‘housekeeping)
Audio:
* Fix for gear wobble affecting frequency of engine sounds using a frequency multiplier
* Atom 3 SC and SP300R checked in with a fix to the octave pitch issue. I also fix the issue causing the Atom 3 SC engine not to play. Both now have gear wobbles
GUI:
* Added 2 new Pit Strategy screen text lines
Physics:
* GT Slick – GreenFlash: Changes to camber response and a significant rebalancing of the various grips. May be slightly faster than before
* FFB: Default tweaker based on the Zonda R file which got good feedback in last test
Tracks:
* Azure Circuit: New export
Vehicles:
* RUF RGT8: LODX model done
* Pagani Zonda R: Changed roll bar stiffness
* Pagani Zonda R: reduced bump steer on both ends. revised default setup for new tire
* Formula B and Caterham SP300R: Removed boost until a more accurate system is developed
* FG1000: Switched to new BAC Mono sound as a better placeholder
* BMW M3 GT4: Tweaks for red rim textures
* BMW M3 GT4: Added last 2 liveries + fixed #32

Build 533 (6/8/13, Team Member+)
WiiU:
* WiiU minor fix for initial small deferred target setup in BeginFrameTasks (also was missing MAX_RENDER_THREADS variant)
Render:
* Lighting fixes for Rear View Mirror when rendering in MultiThreaded mode
* DX11MT Fix Dynamic Envmap default envmap setting + don’t overlap static/dynamic envmap rendering for now. Fixes flicker fences in main view
* (All platforms) DefaultEnvmap can be set per renderthread
* DX11MT fix for hang on race loading at night
Audio:
* Atom 3 SC incar and external engine set, plus an AI version.Including all the latest sound events such as int/ext gearshifts, backfires/splutters and distant based effects and roll-offs.There is no gear wobble – those wild octave pitch changes are somehow related. So I’ve removed this until the code guys can nail down the cause
Tracks:
* Derby: Crowds – fixed floating and cutting crowds, updated wrong positions
Vehicles:
* BMW M3 GT4: Added 16 user created liveries
* BMW M3 GT4: Added colour variations for rims + cpit paint
* Ford Focus: Added LODX wheels and tires

Build 532 (5/8/13, Team Member+)
Audio:
* Adding pit to car warning speech placeholder examples for testing only
* Adding placeholder pit to car timing speech examples for testing only
* Adding pit to car calls (placeholders) for testing functionality ONLY
Render:
* DX11 – fix for heathaze ‘everything goes black’ bug
* DX11 – Rear View Mirror rendered on a thread with -dx11MT. Also fix initial rendermode startup setting for all threads
* DX11 fix for problems with instanced rendering when multi-threading. WiiU/DX11 Lighting and Fog values are now per thread which was required to fix the envmap flickering. Also fixed the remaining 64bit issues with the renderer
* Appside changes to Environment manager and RenderTasks to correctly pass renderthread id to Lighting Updates
WiiU:
* WiiU compilation fixes
Misc:
* Added excludes for unnecessary Awesomium, Bink, PhysX, and Steam files to Steam upload scripts
* Moved all Pit Engineer script tweakable values, into HRDF for data tweaking by design
Physics:
* AI race start future lateral calculation tweaks; Debug render text adjustments
* Additional diff logic for AI for stability
* Tweaks to throttle and coasting calculations
Text:
* Added Pit Strategy screen text to the database
Tracks:
* Derby National/GP: Fixed bunch of floating assets, still some remaining, will do second pass, fixed remaining viewer assets positions due terrain changes, updated static assets placement due terrain changes, second pass on floating static assets, continued inner terrain modelling/detailing -added Jans latest assets
* Volusia – add new big stand with interiors, add textures for big main stands
Vehicles:
* BAC Mono: cockpit vibrations added; cockpit vibrations added
* Ford MkIV: Added custom livery support; Various fixes + UV mapping changes; changed UV mapping + various fixed

Vélemény, hozzászólás?

Az e-mail címet nem tesszük közzé. A kötelező mezőket * karakterrel jelöltük