Taking too long? Close loading screen.

Befutott a legújabb Project CARS build

0

ccs-2-0-44587600-1374167154Úgy tűnik a Slightly Mad Studios csapata szakított az eddig megszokott gyakorlattal, mivel már másodszor adja ki a Team Member felhasználóknak szánt buildet eltérő napon. Ennek persze mi játékosok örülhetünk, hiszen így újabb nagyszerű dolgokat próbálhatunk ki.
Nem lesz ez másképp most sem, amikor az 523-as változatról tudunk beszámolni nektek. A frissítés a megszokott módon a launcher segítségével lehetséges, míg a changelogot lentebb olvashatjátok.

Build 523 (23/7/13, Team Member+)
WiiU:
* WiiU remove MessageBox.cpp from Unity build (was removed from project)
* Added WiiU keyboard lib to linker inputs
* WiiU fix for new compile error with latest
* Optimisation on the rendertask processing. (big help on WIIU)
Render:
* Fix for shared render data being deleteled before the render tasks
GUI:
* Enable ghost selection layer for events page
Vehicles:
* Lotus 98T: Changes to tire heating using Casey’s heating model, added some tack and tweaked the adhesive,tear and base grip along with it. Moved aero CoP back 100mm for turn-in feel. Reduced wing setting to 6/6 for the Florence CPFT test as it suits that track better

Build 522 (23/7/13, Team Member+)
Steering:
* Interim version of mouse steering implementation (not yet functional)
Physics:
* Tires: further soft twist handling. Tweak to slide reporting
WiiU:
* Input: Added stubbed version of input for use when MWL_BASE_INPUT_ENABLED is not defined. Currently only a few calls are stubbed
* WiiU: Added w-i-p update of BKeyboard support for WiiU
* BDbgAssert: Updated macro to avoid a function call each time it is invoked
* WiiU – fixed environment map setup to render all dynamic envmap faces every frame
* WiiU various thread assignment fixes (moving to Core 0 or 2 to offload work from the main core). Physics thread/controller – add missing setup and set various PC define paths
Tracks:
* Derby National/GP: Fixed up disappeared pitwall fences, added more drains found on the left beofre last chicane, fixed up various floating edges around track, fixed gap in terrain at mcleans, started working up and polishing textures for kerbs and grass textures for inner terrain
Vehicles:
* BMW Z4 GT3: default setup update, better heat retention in tires and fixed tire carcass heating

Vélemény, hozzászólás?

Az e-mail címet nem tesszük közzé. A kötelező mezőket * karakterrel jelöltük