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Itt a legújabb Project CARS build

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ccs-2-0-05486500-1374167148A pénteki frissítésekhez szokhattak hozzá a Project CARS játékosok, azonban a Slightly Mad Studios gárdája most csütörtökre időzítette az új build megjelenését. Az új verzió természetesen számtalan újdonsággal is szolgál, így mindenképpen érdemes elindítanotok a launchert és frissíteni a programot.
Az újdonságok részletes listáját természetesen ezúttal is közöljük angol nyelven.

Build 519 (18/7/13, Team Member+)
Base:
* Improved locking in GamePad DirectInput to prevent more potential corruption issues when the device is restarted
* Discard mouse device data when re-aquiring it to stop mouse button being reported as pressed
* Added critical lock to GamePad DirectInput thread function to prevent potential NULL ptr deref
* Fix for invalid memory acccess crash reported by Michal
Hot Lap:
* Preset hot lap events to fixed date, time and weather conditions (eventually to be replaced by those configured by the event organizer)
Career:
* Filling in more data for the Career Calendar Event Panel, maps, logos, laps, ai, rounds etc
Render:
* Fix for bad MEM1 ifdef breaking build
Cameras:
* Scale the head-look and head-lean by the steering amount at speed
* Adjust HeadLookSteeringWeight variable to increase the effect of steering on look to apex (and therefore decrease the amount of „auto look”)
WiiU:
* WiiU – disable SSAO in Main Menu for now until this get implemented
* WiiU light primitive rendered now works correctly.
* WiiU fix Vertex Colour D3D format conversion
* WiiU Samplers now use high precision
* WiiU – phase1 rendertargets now in MEM1 + fix forceMSAA setting.
* WiiU – various clear and rendertarget setup fixes
* WiiU – add platform specific shadowing shader path
* WiiU another fix for centroid texcoords causing vertex/pixel shader binding failures
Tracks:
* Eifelwald: New export
* Derby National/GP: Fixed reported collision issue in old hairpin area started working on detailing dirt areas on kerbs starting from turn1 to following up .. added concrete and crate meshes
Vehicles:
* Mitsubishi Lancer: Re-exported with proper shaders, I used an experimental shader in Beta1.00. Shouldn’t cause problems but just in case. Ultra detail mvhf file update. LODs setup. Ultra detail setup. Interior LODA and B updates from Daniel
* BMW Z4 GT3: Setup, physics and tire changes for CPFT Week 1 event

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