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Hamarosan érkezik az új rFactor2 frissítés

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28992_BnHoverMár csak néhány nap választja el a PC-s játékosokat az ISI által fejlesztett rFactor2 legújabb frissítésétől. A csapat természetesen ezúttal is szinte minden területen hozzányúl majd a játékhoz, így mind az autóversenyzőknek, mind pedig a moddereknek érdemes átolvasniuk a lentebb található angol nyelvű changelogot.

GRAPHICS:

  • Fixed an error with frame buffer textures in a few cases
  • Fixed a problem with HDR bloom when running multiview
  • Did some adjustment of multiview HDR processing
  • Added detail levels to env and road reflection options

SOUNDS:

  • Fixed bug where the audio mixer treats the player as an opponent when going under AI control.
  • For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.

FEATURES:

  • Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.

GAMEPLAY:

  • More tidying up of multiview replay

UI / HUD / Options:

  • Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer

MODDING / PUBLIC DEV

  • Fixed a crash in ModMgr when switching from detailed to simple view
  • Fix up some minor UI problems in MAS2
  • Added ability to place listeners for ambient sounds using the editor.
  • Added ability to see the path the AI last took in AIW editor show/hide menu
  • Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders – new installs will now use new working and packages folders until modified by user.
  • Added menu option to cancel recording paths in AIW editor and to trigger path recording with „External Signal Left” mappable input.

BUG FIXES / OPTIMIZATIONS:

  • Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly
  • Fixed alt-tab crash in MP caused by multiple rearview inits
  • Demo set as PREFERRED_RFM
  • Fixed recently introduced bug where clients would sometimes halt when another client exited the race.
  • Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.
  • Fixed „Get Mod” password entry box to send player to the right screen when „Enter” key is used to progress forward
  • Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated
  • When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).

AI:

  • Fixed bug where sometimes AI would get stuck in an extremely slow state.
  • Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.


MULTIPLAYER:

  • Fixed an alt-tab crash specific to MP only
  • Added send rate control to built in HTTP server
  • Added server & admin commands „/dq” and „/undq” to disqualify and re-qualify drivers.
  • Remove exited clients’ cars if restarting weekend.
  • Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting „Allow Race Rejoin”). Currently you just get a new car in the garage.

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