Megérkezett a legújabb Project CARS build
Ahogy azt megszokhattátok, ezen a pénteken is megérkezett a Slightly Mad Studiostól a szokásos új Project CARS build. Az új verzió a 475-ös számot viseli és Team Member előfizetéstől felfelé érhető el. Természetesen a héten is szinte mindennap jött ki új build, így mindenképpen ajánljuk a figyelmetekbe a heti frissítéseket tartalmazó changelog részünket, ahol mindent megtudhattok a játék újdonságaival kapcsolatban.
Build 474/475 (17/5/13, TM+)
GUI:
* Fixes for grid out-of-sight selected items
* Rewrite of list grid scrollings
Tools:
* TweakIt – Camera Editor now available to TM+.
Vehicles:
* BMW M3 E30: Calibrated gauges
* BMW M3 E30: Fully textured cockpit
* Pirault_mega_sr. Animation files. Animation files initial checkin.
* BMW M3 E30 Group A: Cockpit DDS texture – All new texture. Initial check in.
* BMW M3 E30 Group A: Steering wheel DDS texture
* Updated Windows, Windscreen materials. Created all new CPIT/LODA/B wipers. Fixed CPIT animations. Wipers animation CPIT/LODA/B added. Wipers mask added. Fixed issues on uv3 body/Boot glass mapping LODC. Fixed LODC Glassblacks parts that were using misc material.
Build 473 (17/5/13, Team Member+)
Tools/Script:
* TweakIt 1.0.0.27 : Various updates to Editor comms for the new Camera Editor
GUI:
* List wheel scrolling fixes for list-in-menu edge cases. also for list-in-list.
* mprovements to list scrolling; Adds mouse wheel to lists
Base:
* Quick fix for BArray irterator data not updated index when using expanded section
App:
* [Input] Modified a number of standard key allocations to include the UNMODIFIED flag so that those functions are not fired when the key is pressed with modifier keys
* [Camera] Changed all camera key mappings to include the UNMODIFIED flag so that only the exact set of modifiers will work. Also remapped control+shift+F to alt+shift+F to avoid a clash with other debug keys.
* [Audio] Changed debug keys to use UNMODIFIED flag
* [Input] Changed handling of UNMODIFIED flag to make it easier to specify that you want some modifiers (e.g. ctrl, alt, shift) but not others
* [Renderer] Changed debug keys to use UNMODIFIED flag
* [Effects] Modified key mappings to include UNMODIFIED flag
* Change to adaption rate when changing cameras and going in and out of tunnels.
Render:
* Modified debug keys to use UNMODIFIED flag. Also fixed damage reset on alt-tab, so that it resets the damage back to what it was instead of back to zero.
* Basic_Windows.fx added feature to allow AO UVs to be used for the emissive maps
* fix for the white dots on Windscreen bug (reported on Zonda etc). Another bug caused by the slightly dodgy rain normal blending.
Build 472 (16/5/13, Senior Manager)
Tools/Script:
* Removed shader warnings when legacy shaders no longer match temp stored info
Animation:
* Driver anims alpha 2: bmw m3 gt4
Audio:
* Increased the maximum level reverbs to match the tracks better.
AppSupport:
* Add loading and unload of in-race textures, fixes radio display.
Build 471 (14/5/13, Team Member+)
Physics:
* fixed dumping of txt files – no longer requires admin priviliges
AppCore:
* fix for sub renderloops not using the correct phase rendertargets when they are different to the main renderloops one..
Build 469 (14/5/13, Team Member+)
Physics:
* Ruf RGT-8 & Mercedes SLS: Unlocked all setup options.
* Tweaked the default tyre name search and removed compound tag search to increase tyre options
* Set default tyre index to -1
* Present tyre name rather than tags to the createTire SETA system for default tyres
* Adjusted player only slipstream effect back to 1.0 from 4.0
* Tires: improvement of speed of tagging calls, anti-LSS options
Base/Tools:
* BLiveEditManager/LiveEditTools Camera Editor updates standard gizmos in and camera object manipulation
AppCore:
* Collect light instances post track load and register with environment animation system. Enable environment animations for locatable instances.
* Render tasks to allow visualisation of editing cameras point of view..
* Restore switch from PostAdvanceSession to InGame state
Audio:
* Fix for missing environment sounds. When RaceAppCore changes were made, an Init call had been missed out and so handles weren’t getting updated
Scripting:
* Updated game mode scripts, so now all game mode queries are obtained from GameSetup.
GUI:
* Fixes for list scrolling in edge cases
* Patch to avoid crash on bad mFrame2
* Fix for GUIQuad::SetColour so that it uses GUIQUADFLAG_CloneHasOwnRGB and GUIQUADFLAG_CloneHasOwnAlpha instead of GUITEXTFLAG_CloneHasOwnRGB and GUITEXTFLAG_CloneHasOwnAlpha.
Vehicles:
* Caterham SP300R: Fixed cockpit exposure value.
Build 468 (13/5/13, Senior Manager)
Tools:
* TranslateIt
1. Added ability to Export Translations
2. Improved validation when making changes to the text.
3. Improved HoverTip functionality and clicking to edit cells.
4. Added more interfaces to the VersionControl.
Render:
* add low-level renderer class for Oculus Rift – includes full device initialisation/shutdown, stereo utils and distortion rendering helpers.
* WIP High level graphics engine distortion rendering and base class for App-side Oculus Rift support
Animation:
* Add support for animation script variable random values.
* Add support for animation script variable random values.