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Megérkezett a heti Project CARS frissítés

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pcars-2013-05-10-22-35aj5sSzokás szerint a pénteki napon befutott a legújabb Project CARS frissítés, amely a 467-es számot viseli már. Az új változatot a Team Member státusszal rendelkező játékosok érhetik el a launcher segítségével.
Természetesen a heti összes frissítés changelog fájlját közöljük ezúttal is angol nyelven.

Build 467 (10/5/13, Team Members+)
Base:
* BLiveEditManager: – Added memtrace to components memory pool.

Multiplayer:
* Updated multiplayer to handle scripted game modes

Physics:
* Tires: reorganized tire records and added tags for swapping.

GUI:
* Fixes to dialog list display, reduced popup timer

Audio:
* Zonda R – Revert broken wip engine sounds, add gear wobble

Tracks:
* All TRDs updated with appropriate XLastID numbers.
* Reduntant TRD File no longer in use in the project – removed as part of a data cleanup
* Bathurst Lights Converted to Viewer Assets
* Added missing emmissive controlmap texture

KNOWN ISSUE: default tyre of cetain cars is broken.

Cars where the default tire may be bugged and the correct choice.

Asano X4: GT Slick – Yellow
BMW M3 E30 Group A: Touring Car Slick – White
BMW Z4 GT3: GT Slick – Green
BMW M3 GT: GT Slick – Green
BMW M3 GT4: GT Slick – Green
Mercedes SLS AMG GT3: GT Slick – Green
Ford Mustang Boss 302R: GT Slick – Green
Caterham Seven Classic: Evon ZV3
Ford Focus RS: Evon ZV3
Mitsubishi Lancer Evo FQ400: Evon ZV3
Pirault Mega RS: Evon ZV3
Caterham R500: Evon CR500
Mercedes SLS AMG: Faretti F One
Pagani Zonda R: Pirelli P Zero Slick

Build 466 (9/5/13, Senior Manager)
3rd Party/SDK:
* add OculusRiftSDK to App.env.props

Base:
* Updates for building 64 bit configs
* Removed obsolete string support function that was causing problems in 64 bit
* Set platform exclusion correctly for BScanf.cpp

Physics:
* BMW M3 GT4: Increased steering lock to 30 degrees.

GUI:
* Fixes for lists to clear their empty data when created to avoid a screen flash. Also for dialogs to udpate in their first active tick, to alolow the list wipe to happen.
* Fixed bad alpha settings for list item textures
* fixes scaling issue with list items
* Adding text DB support to inventory

Audio:
* adding exhaust resonation wav to new Zonda R set
* Zonda R edf and csd audio changes to amplitude, idle speed and starter timings.

Tracks:
* Bathurst -removed spotlight poles and lighting assets to be moved to viewer placed assets

Build 465 (8/5/13, Manager+)
3rd Party/SDK:
* add OculusRiftSDK 0.2.1

Bug Fixes:
* Fix for missing vehicles xml files

RaceInput:
– Added missing Thrustmaster T500 F1 wheel case to IsWheel() logic.

Physics:
* Tires: FlashTread fix, tire.rg type mismatch fix (on flash)
* Almagmated InitializeTireSystem tag label generation for tyres with the gui interfaces so the systems are aligned
* Tyre setup updates:
** Added indices access to tyre data
** Get tyre setup entries directly from SETA tyre data
** added available tire queries
* For local player get the vehicle slot from the profile, so that tyre selection is picked up when set via the physics race setup interface.

GUI:
* Use wheel info to get front/rear tyre choice in setup screen

Render:
* Fixed PS3/360 compile errors
* better verbose for mesh locators.
* add RequestOculusRift method to DX9/DX11 renderers.
* add -vr command-line option. (inform the renderer to use the Oculus SDK and the headset display if it is available)
(the app plumbing so i can test the Oculus Rift stuff, while keeping the non VR rendering the same as before)
* Add helper IsDisplayDeviceOculusRift() method to DX9/DX11 renderers
* Oculus Rift Distortion with Chromatic Aberration shader implemented.
* FogScatter shader fix + add to global shader build

Audio:
* adding exhaust resonation wav to new Zonda R set
* Added downshift multiplier for gear wobble.
* updated Capri engine – now includes WIP gear wobble and delay by distance external sounds and enhanced camera pass by
* switches on WIP gear Wobble
* BMW M3 GT2 – adding WIP gear wobble and delay by distance effects. EQ tweaks to external sounds
* delay by distance addition and EQ tweaks for externals
* Zonda R – adding new engine set; adding Greg’s new Zonda R sounds

Environment:
* New setting called HDRTunnel Exposure Factor. Reworked the HDR code to account for player having a helmet on but not being in a cockpit.
* Added code to detect if a camera is in a tunnel or not. if in a tunnel it will apply HDRTunnel Exposure Factor to the hdr.
If switching betwen being in and out of of a tunnel it will reset the hdr adaptation rate.
* Fog/Scattering rendering runtime (fullscreen fog only atm)

Tracks:
* tracklight files for Bathurst

Vehicles:
* Mitsubishi Lancer:
** tweaked bonnet/roof cameras + added missing texture;
** Added CPIT windscreen, added wipers
** Various fixes, Separated LODX/LODA exports, Wing mirrors are now detachable, updated tire setup, Added CPIT engine
** New collision export
* Ruf_RGT8: Tire and wheel LODs + AO
* Mercedes SLS: fixed rearwing animation

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