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Megérkezett az 1.5-ös Assetto Corsa frissítés

A Kunos Simulazioni gárdája az elmúlt napokban folyamatosan osztotta meg az újdonságokat az Assetto Corsához készülő 1.5-ös frissítéssel kapcsolatban. A játékosok nagyobbik része már tudta, hogy a frissítésre a mai napon lehet számítani és számtalan újdonságot tartalmaz majd.
Az új változat meg is érkezett, a tartalmát lentebb olvashatjátok angol nyelven, míg a frissítéshez a Steam rendszerén keresztül automatikusa megtörténik.

Changelog Assetto Corsa V1.5

  • New Abarth 595esseesse and S1, S2 upgrades
  • New Ford Mustang GT 2015
  • New Corvette C7 Stingray
  • New Black Cat County track
  • Nurburgring gp circuit updated
  • Nurburgring gp circuit now with 4 layouts
  • Silverstone circuit updated
  • Monza circuit updated
  • Spa circuit updated
  • Nurburgring Nordschleife circuit updated
  • Nurburgring Nordschleife endurance cup layout added
  • Mugello circuit updated
  • Magione circuit updated
  • Imola circuit updated
  • Drift circuit updated
  • Vallelunga circuit updated
  • Vallelunga classic layout added
  • Vallelunga circuit (all layouts) now has 24 car slots
  • Activated time progression in Multiplayer
  • All cars updated to Tyre Model 7
  • Pitstops are now available in single player races
  • Damage is now visible in Multiplayer mode for remote cars
  • Launcher: steam overlay support disabled due to stability issues
  • Launcher: re-instated multi-process mode for CEF due to stability issues
  • Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
  • Fixed Lamborghini Miura gearbox damage
  • Updated drivetrain upshift and downshift timings for all cars
  • F6 inside cameras use internal sounds
  • Free camera now honours distance multiplier for sound attenuation
  • Of all Drivable cameras, only Cockpit uses internal sounds
  • Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
  • Gearshift sound shares engine volume
  • Backfire sound shares engine volume
  • Fixed car sound when bottoming out
  • Real-time app shows lapped guys (blue) and lapping guys (green)
  • Fixed FuelLapEvaluation function
  • Fixed fuel consumption on turbo engines
  • Fixed inconsistency on UI tech specs
  • Modding : added FormCamera functionality to associate internal/external sound set
  • Modding : added console commands “observeLights” and “observeFlames” (work as observeDigital); EDIT_MODE is deprecated
  • Modding : added Digital Instrument KERS_CHARGE (percentage)
  • Modding : added Digital Instrument TOTAL_LAPS (if session is not race then “—“)
  • Modding : added Digital Instrument CURRENT_LAP
  • Modding : added Digital Instrument EST_LAPS (if est is less than 0 then “–.-“)
  • Modding : added Digital Instrument AMBIENT_TEMP
  • Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or “Kms per Liter” if missing)
  • Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
  • Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
  • All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
  • All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
  • Changed all tyres flex and pressure relation.
  • Changed all tyres footprint and pressure relation
  • Modified global aero efficiency with yaw angle. Works on all cars
  • Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
  • Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
  • All GT2/GT3 cars now have minimum height 55mm
  • 200,400,500,1000,2000 meters drag circuits now available
  • Modding : ksPreviewBuilder added to sdk/dev folder

Python Interface:

  • initFont(fontfamily, italic, bold)
  • setCustomFont(fontfamily, italic, bold) ge
  • tCameraMode()
  • setCameraMode(acsys.CM)
  • getCameraCarCount(carId)
  • setCameraCar(F6 camera index, carId)
  • focusCar(carId)
  • getFocusedCar()
  • getServerName()
  • getServerIP()
  • getServerHttpPort()
  • getServerSlotsCount()
  • isCarInPitline(carId)
  • isCarInPit(carId)
  • isConnected(carId)
  • getCarBallast(carId)
  • getCarState(carId)
  • eKersCharge
  • eKersInput
  • totally revamped backfire system (will not break mods)
  • added new F1 “dash camera” and “Chase camera #2”
  • CameraManager : fixed issue globalCameraIndex Fi
  • xed Camera selection on Replay Interface
  • Fixed CameraApp to reflect Dash and Chase changes
  • Fixed Camera system messages Fixed Random c
  • amera wrong cameras + message
  • added CameraOnBoard offset to avoid car parts on view
  • added new driver model with lod
  • added Fuel Lut to solve issues with several cars gauges
  • SharedMemory : added new members

SPageFilePhysics:

  • float turboBoost = 0;
  • float ballast = 0;
  • float airDensity = 0;

SPageFileGraphic 

  • int isInPitLine = 0;
  • float surfaceGrip = 0;

SPageFileStatic

  • float maxTurboBoost = 0;
  • float airTemp = 0;
  • float roadTemp = 0;
  • bool penaltiesEnabled = false; floa
  • aidFuelRate = 0;
  • float aidTireRate = 0;
  • float aidMechanicalDamage = 0;
  • bool aidAllowTyreBlankets = false;
  • float aidStability = 0;
  • bool aidAutoClutch = false;
  • bool aidAutoBlip = false;
  • fixed several cars still featuring dashboard “floating” digits
  • fixed car scraping volume
  • added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
  • improved camber calculations
  • improved tyre heating on low friction surfaces (grass,sand etc)
  • added new “Tyres” app
  • Server lap counters and lap times are now 16-bit unsigned ints allowing super long sessions/races
  • Ford GT40 fuel tank position fixed
  • revamp of all digital displays and script
  • revamp of analogue gauges
  • Lamborghini Huracan GT3 3D model tweaks
  • Lotus Exige S model tweaks
  • Various LOD fixes across the entire vehicle content
  • BMW M3 GT2 3D model tweaks
  • Roof on the LaFerrari is now customizable
  • Emissive values tweaked on some cars to improve visibility with PP off
  • Various skin issues fixed
  • PP preset improvements
  • Improved AI behaviour in traffic

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Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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