A frissítéshez a Steam rendszerét vagy a GSC Sync funkcióját kell használnotok, míg az 1.5 újdonságairól kicsit lentebb olvashattok angol nyelven.
Release Notes V1.50
Cars:
- Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)
Track:
- Adds Velo Cittá Circuit (2 layouts);
Features & Fixes:
- Added support to 6 USB controller devices (increasing the previous limit of 3
- Added sensitivity & dead zone sliders for up to 6 controller inputs in CONTROLLER 3 menu
- Added feature to automatically adjust Steering Rotation for each vehicle so user no longer needs to exit game and manually adjust controller rotation (see recommendations above)
- Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
- Added option to map commands for adjusting Vertical FOV from in-car
- Added support for 24h race length
- Added Stock V8 rule which restricts tire stops to one tire change at a time
- Tweaked AI to perform less strategical mistakes (such as pitting in the last lap)
- Rewritten all car classes from the previous standard “ReizaXX” to a nomenclature that better represents their respective series
- Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section
- AI drivers now use 8th gear & DRS
- Added “Opponents Filter” option to quick race menu (for multiclass racing)
- Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% aggression in old currency to prevent AI misbehavior in overly aggressive settings)
Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme - Fixed championship scoring bug
- Fixed grid position setting when qualifying is disabled
- Fixed performance issues with the SuperV8
- Revised pit menu rules & pitstop timing for all series
- Fixed bug with AI behavior being over aggressive with the throttle on corner exit leading to occasionally losing control
- Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session)
- Updated ambient, curb, road & grass roll noise for all cars
- Revised aero & tire physics in all cars
- Revised real-feel values to reduce FFB clipping
- Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look
- Minor graphical optimization
- Fixed bug with Safety Car entering the pits in Curitiba Oval
- Fixed behavior of driver labels.