Changelog
Framerate Improvements
- Improved shadow volume performance at night tracks, when driving near large
groups of cars, such as during starts and re-starts. - Dynamically reduce the level of detail of cars and pit related objects, when
driving near too many high detail objects, such as during starts and restarts. - Added some clamping to the level of detail for mirrors and cockpit camera to
prevent detail level from going too high when it shouldn’t. - If both the virtual mirror and cockpit mirrors are enabled at the same time, the rear-view cockpit mirror is now lowered in priority to be after the side mirrors. Now you can say you want 1 cockpit mirror and the virtual mirror, and you get the driver side cockpit mirror and the virtual mirror, instead of the rear view mirror and the virtual mirror.
Screenshots
- Fix the giant screen shot code so that it works again.
Fonts
- Fixed the Charlie Brown font so it will now display properly.
BMW Z4 GT3
- Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.
- Updated baseline setup.
Chevrolet Impala Old Class B
- Updated darlington setup.
Ford GT
- Maximum perch offset for both fronts set to be equal.
Ford GT GT3
- Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.
McLaren MP4-12C GT3
- Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.
Modified – SK
- Updated all setups.
NASCAR Camping World Chevrolet Silverado
- Added more levels of detail, and optimized existing LOD’s.
- New shadow model for night tracks
NASCAR Camping World Toyota Tundra
- Added more levels of detail, and optimized existing LOD’s.
- New shadow model for night tracks.
- Made sure parts of the damage model doesn’t show up at the wrong time.
NASCAR Sprint Cup Chevrolet SS
- Updated martinsville and monza_ovalleft setups.
NASCAR Sprint Cup Ford Fusion
- Updated martinsville and monza_ovalleft setups.
NASCAR Sprint Cup Toyota Camry
- Updated martinsville and monza_ovalleft setups.
NASCAR XFINITY Chevrolet Camaro
- 3D model optimizations.
- Updated darlington setup.
- Rear of car should no longer disappear at certain viewing distances.
NASCAR XFINITY Ford Mustang
- 3D model optimizations.
- Updated Darlington setup.
- Rear of car should no longer disappear at certain viewing distances.
Super Late Model
- Updated all setups.
Autodromo Nazionale Monza
- Collisions enabled on the oval tirewalls.
- Pitwall collisions for final piece of wall was missing after oval/road split.
- Fixed tunnel shadow problem.
- Fixed terrain gap near tunnel.
Summit Point Raceway
- – Fastlane object no longer creates black-hole shadow for shadowmaps.
Phoenix International Raceway
- Lights on the T1 stand were not hooked up into grandstand detail level and had configuration problems causing a lot of double rendering.
Twin Ring Motegi
- Fixed bug with a pit wall in the East config missing a collision chunk.