A játékosok tapasztalatai alapján az új autók gyönyörűek és jól viselkednek, a most érkezett Nordschleife a csapattól elvárt minőségben pompázik, valamint ráadásként a játék is sokkal jobban fut. A kiegészítést megvásárolhatjátok a Steam rendszerén keresztül. Az újdonságok listáját kicsit lentebb olvashatjátok angol nyelven.
Changelog Assetto Corsa 1.1
- Added ai-hints - New penalty system - Added Kick Quorum to the server - Fixed sound pops and clicks for some cars engines - Fixed traction control sound events - Fixed Tatuus FA01 limiter sound - Improved sound dynamics under load for some cars - Launcher: more graceful handling of missing/problematic content - Launcher default theme: personal best time grid filtering by car/track added - Fixed blank resolution box - Fixed missing sound events - Fixed crashes volume - Reworked envelopment for interior and exterior sounds - Higher exterior volume for surround speaker configurations - Fixed tyre fake shadows in slowmo replay - Improved AI - Added custom head movements per car (driver3d.ini) - Driver helmet/head now cast shadows in onboard camera - Added custom weather selection - Improved Pedals App - Rendering performance optimizations - Particle rendering optimiziations - Render Stats form now features units - Added “final” damage for high speed impacts - Added quality settings to replay that allow up to 4x longer replays - Fixed driver shift preload animation at race start - Fixed camera car not using FOV value - Fixed AI choosing wrong (slow) tyres - Updated FMod to 1.05.13 - Updated Fmod SDK project (minor envelopment improvements) - Tweaked exterior reverb parameters - Tweaked envelopment values for some sound events - Improved positional surface sounds - Fixed wind and tyre rolling noise - Fixed doppler effect for rev limiter and horn - Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini - AI race starts greatly improved - Fixed wrong shadow resolution when moving through F6 camera car cameras - Fixed graphics not following dynamic track grip levels in Multiplayer - Fixed “fast” height evaluation for validating setup ignoring tyre pressure - FPS caps is now compatible with the new 1ms resolution timer - Suicidal server admins are now a protected species and not allowed to kick themselves anymore – Adjusted fuel consumption for most of the cars - UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI - Added 4WD simulation in drivetrain.ini - Added live axle suspension geometry - [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used. - AC now support multiple configurations on circuits - A to B gameplay options for hillclimb tracks and specific circuits that support. - Tyre pressures can now be shown in digital_instruments.ini - Limited static weather situations can now be selected from the UI. Weather is also moddable. - Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint. - Customizable TrackIR rotation range. - Chat window now supports full Unicode charset