A frissítések részletes listáját lentebb olvashatjátok angol nyelven, míg a frissítéshez erre az oldalra érdemes ellátogatnotok.
Nissan GT-R GT1 v 1.47
– Chassis flex implemented and new steering parameters.
– CG increased.
– Downforce reduction and slightly less yaw stable.
– Slightly less downforce sensitive in slip-stream.
– Updated to use new tyre mass method and slightly more accurate unsprung masses used.
– Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
– Automatic shift aid works a little better (less reluctantly).
– You now also have to blip on down-shifts as per the real car.
– Minor AI tweaks.
– Additional radiator setting to prevent overheating in high ambient temperatures.
– ‘Central’ TVCockpit / bonnet camera.
– Tweaked headlight parameters should improve night racing.
– Now using newer sound attenuation parameters.
– LOD distance tweaks
– Updated to latest shader settings
– New driver helmet
– Additional teams / liveries added
– Rim Blur added.
– *There are additional minor undocumented changes.
Nissan 370z GT4 v 1.47
– 2 versions now available, European and Dutch, which more closely match rules from specific series.
– Chassis flex implemented and new steering system.
– Suspension and steering geometry revisions, that more closely resembles the real car (steering has an increase in ackermann).
– Caster range reduced.
– Slightly stronger suspension.
– CG increased, further forward and more laterally offset.
– Slight downforce reduction.
– Slightly less downforce sensitive in slip-stream.
– Minor setup tweaks.
– Gear ratios replaced.
– Brake system completely recalculated.
– Updated to use new tyre mass method and slightly more accurate unsprung masses used.
– Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
– Minor AI tweaks.
– ‘Central’ TVCockpit / bonnet camera.
– Tweaked headlight parameters should improve night racing.
– Now using newer sound attenuation parameters.
– Updated to latest shader settings
– New driver helmet
– Rim blur added.
– New team liveries added.
– Fixed reversed / mirrored logo on the side.
– Fixed wheel shadow height.
– *As usual there are some small additional undocumented changes.
– **Previous setups will likely be obsolete, but the car should no longer have major revisions in the future as data is more complete.
Chevrolet Camaro GT3 v 1.49
– CG raised
– Minor setup tweak
– Updated to use new tyre mass method and slightly more accurate unsprung masses used.
– Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
– Slight downforce reduction and drag increased.
– Minor AI tweaks.
– Small engine torque correction.
– Slight increase in shift duration, ignition cuts more correctly on upshifts also.
– Slight damage tweak (suspension a tiny bit stronger).
– Wheel / brake shadowing issue resolved
– Updated to latest shader settings
– New driver helmet
Chevrolet Corvette C6.R GT2 v 1.49
– Weight distribution adjusted.
– Force upshift ignition cut.
– More accurate steering range and lock including new variable steering ratio system.
– Updated to use new tyre mass method and slightly more accurate unsprung masses used.
– Slight geometry tweak.
– Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
– 2009 & 2010 spec engines available.
– Reduction in overall downforce level and slight increase in yaw sensitivity.
– Small AI tweaks.
– Slight damage tweak.
– Updated shader settings
– Fixed the rear diffuser shape
– Now using latest driver helmet
– Rim blur was added
– *There are additional small undocumented fixes not noted in logs.