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Changelog
Simulation:
Bug Fixes
– Fixed a bug that could potentially crash the sim if trying to adjust the mirror in the F9 black box if a car has no mirrors to adjust.
– Fixed a bug that can cause the drivetrain of all cars to oscillate strangely if the clutch pedal was disengaging at all.
Updater
– We’ve made a small update to improve some of the error reporting if the updater has installation failures.
Cars:
Ford Falcon V8 Supercar
– We had unintentionally released the car with a half-developed v5 tire update, so we have reverted the car and tires to the same as Season 1.
Legends Ford ’34 Coupe
– Increased strength of wheels so they don’t damage so easily when brushing the wall.
Modified – SK
– Increased strength of wheels so they don’t damage so easily when brushing the wall.
Modified – Tour
– Increased strength of wheels so they don’t damage so easily when brushing the wall.
Riley Daytone Prototype
– Remove the one too many rear ride height sensors from the telemetry.
Silver Crown
– Increased strength of wheels so they don’t damage so easily when brushing the wall.
Sprint Car
– Increased strength of wheels so they don’t damage so easily when brushing the wall.
Star Mazda
– Fix a bug where the car was not immediately responding to adjustments of anti-roll bar torque.
Street Stock
– Add a newsmyrna setup.
Toyota Camry-Gen6
– Fixed a bug in the driver’s animation.
Tracks:
Animation
– Improved the animated crowds to have less impact on the frame rate.
Circuit of the Americas
– Improved how the visual track surface aligns to the physical track surface.
– Move the rolling start grid for the West configuration up so it’s past the cone barrier.
Lucas Oil Raceway
– Metal barrels moved behind the pit wall.
Kansas Speedway
– Fixed a bug in the horizon imagery.