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    Categories: PC

Megérkezett a legújabb GSC 2013 update

A Reiza Studios gárdája folyamatosan frissíti és újdonságokkal látja el a Game Stock Car 2013 játékot. A srácok a mai napon kiadták az 1.15-ös változatot, amelynek egyik újdonsága, hogy a játékot mostantól Game Stock Car Extreme néven kell majd említenünk.
Az új frissítésre számtalan új autót és pályát ígért a gárda, amelyek egy része valóban meg is érkezett. Sajnos a további újdonságokra az 1.2-es verzió megjelenéséig várnunk kell majd, de egészen biztosan megéri.

Az 1.15-ös update tartalmát természetesen ezúttal is megosztom veletek angol nyelven.

Changelog:

Content

– Added Floripa race track + 4 kart layouts;
– Added Montreal 1988;
– Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 – more to come in v1.20).

General features / Bug Fixes

– Added fix for CTD when qualifying sessions are turned off;
– Added options to switch qualifying off and manually set grid position;
– Added fix for pre-race grid reordering functionality (for Dedicated only);
– Corrected flag animations flapping widely when a time acceleration is in place;
– Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º);
– Adjusted default rearview height / width;
– Minimum vertical FOV setting adjusted from 35º to 10º;
– Adjusted default shadow updates, sky update frames for smoother shadow transitions;
– Executable now is set to include +fullproc by default (for better performance in modern CPUs);
– Tire compounds may now have different textures (configured using cockpitinfo.ini file – see F-Reiza for example);
– Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking).
– Series RFMs have been made available for editing;
– All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely – don´t expect AI karts to work well in race circuits or race cars on kart tracks!)

Tracks

– Fixed issue with invisible walls in Caruaru;
– Improved alternative cloudy sky texture;
– Fixed sky issues with Cordoba and Brasilia;
– Improved AI paths for Cordoba and Jacarepagua 2005.

Audio

– Slightly improved F-Retro onboard sounds;
– Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect);

Physics

– All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups;
– F-Retro tires slightly adjusted;
– Kart rear toe slightly adjusted.

Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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