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    Categories: PC

Megérkezett a legújabb Project CARS build

A Slighly Mad Studios gárdája gőzerővel dolgozik a Project CARS-on. A srácok tartják magukat az eredeti tervekhez és hetente újabb frissítésekkel jelentkeznek. A tegnapi és a mai napon is érkezett egy új frissítés a játékhoz, amelyet Team Member státusszal rendelkező felhasználók érhetnek el.
A frissítés a megszokott módon a Steam rendszerén keresztül lehetséges, míg az újdonságok listáját lentebb olvashatjátok el angol nyelven.

Build 638 (10/01/14, Team Member+) – 66.8 MB
Next-Gen:
* PS4 updates for ‘begin’ on shaders, to allow for constant buffer monitoring.
* Fixed issues with multiple constant buffers being bound.
* Removed a large data cache stall in SetInternalParams.
* Set Xbox One TitleID and SCID in appxmanifest file. Note that the SCID is a temp value currently.
* Fixing PS4 compile error – missing switch case
AI:
* Added AI Lap time generation
Characters:
* Drivers: Oli webb initial exports and textures
* Added Oli Web materials
Physics:
* Ariel Atom V8: New engine torque curve, ride height & bump stops, other handling finalizations.
* Made Evon CR500-Flexi the default tire for Atoms and the R500
Tracks:
* Brands Hatch: Texturemap tweak to fix the pitwall-fence shadow
* Snetterton: New texture maps, 1st commit (NOT IN-GAME, YET)

Build 637 (09/01/14, Team Member+) – 51.0 MB
Next-Gen:
* Xbox One: Added first draft input set for gamepad
* Xbox One: Updated default XDK header paths in xb1 props based on latest XDK defaults
* Xbox One: Added basic gamepad support
* Xbox One: Moved some XB1 specific input files to use wrt extensions
* Xbox One: Fixed bug in temp vsscanf implementation that caused stack overflow
* Xbox One: Fixed bug in keyboad state history management that resulted in modifiers being ignored
Animation:
* Fix for Driver floating in mid-air
* Pit mechanics: Fire attendant reference animations added
* Pitstops mechanics reference animations update: Fixed positions to reflect car pit position more accurately
Career:
* New ChampionshipSessionInfo HRDF added to cover the session-specific data, accessed via a hashed lookup. Session type icons added to the new HRDF and hooked up to Career screens to match screen design
GUI:
* Correct turn indicator icons
Render:
* Individual drops texture added for wet cam. 4×4 cells
Vehicle:
* Pagani Zonda Cinque: Added seat belts, many fixes for first export, runtime updates for first export.
Tracks:
* Snetterton: New texture maps (NOT YET IN-GAME)
* Oulton Park: Added new textures for start lights and pit wall section (NOT YET IN-GAME)

Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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