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    Categories: PC

Itt a legújabb Project CARS build

Ahogy azt már megszokhattátok ezen a héten is megérkezett a jól megszokott Project CARS build. A Slightly  Mad Studios gárdája ezúttal sem aprózta el a dolgokat és számtalan újdonsággal szolgál a mindenki számára elérhető 577-es buildben.
A frissítés szokás szerint a launcher segítségével lehetséges, míg a hét újdonságait lentebb olvashatjátok angol nyelven.

Build 577 (4/10/13, Junior Member+)
Render:
* DX11 Fix for inside out envmaps (knock on from switching Maths libs)
* DX11 reduce the amount of shader memory required when not running multi-threaded
* DX11 Renderer – D3DX math removed and replaced with Base Math
* Basic.fx shader fixed so that shadows cast on double sided polygons correctly
* Additional change to basic.fx to stop the previous double-sided shadow fix from breaking some other cases
Base:
* BSmallPool: Added trace for small pool sub section on all pools except Debug Pool (to avoid recursion)
* stdout and stderr use line buffering on Linux
* stdout and stderr use no buffering on Windows
Flags:
* Added penalty notifications for HUD & Pit Engineer
* Fix incorrect struct size to match data
* Fixup logic for blue flag
Physics:
* Tires: added delay to anti-oscillation
Tracks:
* Dubai GP, Dubai International, Dubai Cub and Dubai National: Added a working pit area with 36 garage spots for the new open garages. All 4 layouts. Corridor changes for new loft areas
Vehicles:
* Caterham Seven Classic: suspension animations added
* Pagani Huayra: Wipers animation speed tweak to match new animations

Build 576 (3/10/13, Team Member+)
Career:
* Career Options dialog now in game. Final art, although not connected to career systems, waiting on implementation. Access via Career Dashboard -> Career Options
GUI: 
* Fixing Dialog manager to load text DBs correctly
Common:
* Added missing src files to UnityLinux.cpp
* Fixes for setting up the graphic levels on first boot
Physics:
* Tires: added delay to anti-oscillation
Tracks:
* Northampton: Added nightlights for stowe and national garages added pit stuff for stowe and national tweak lod values for tyrestacks and cones on stowe
* Northampton: Fixed garage collisions for Stowe variation -added viewer placed ligthing for stowe and national -continued fixing up offset collisions along the track border of all variations
* Anhalt: Physics xml change
Vehicles:
* Ariel Atom 300 & Mugen: Ride height and bump stops, side aero forces, lowered minimum front springs, removed (fake) alternate final drive ratios
* Formula Rookie: Added missing LODX to the export
* Ford GT40: Added missing LODX to the export

Build 575 (2/10/13, Team Member+)
Physics:
* Tires: FC A/B test, FC I/S/M/R test, anti oscillation attempt, buckling refinement
Render:
* DX11 Enable Phase3 rendering on a thread (with -dx11MT)
* DX11 – fix for flickering shadows bug when using DX11MT
Racing Flags: 
* Created penalties management class, refactored from functionality previously in Timings
* Added White flags for slow moving vehicles (currently set to < 30mph in data)
* Updated Yellow flags to be used for stopped vehicles (currently set to < 10mph in data)
* Added Blue flag, to warn a player when they are about to be lapped
* Tidied up the naming conventions used in the Pit Engineer
* Refactored the Invalidate Lap from AI Timings & Collision to use the new penalties system
* Created drive-through pit stop penalty
* Created stop-go pit stop penalty
* Hooked in the new penalties to the pit stop sequence scripts – and added them to be called from the new penalties manager
* Calling the stop-go penalty when in breach of overtaking during a double-yellow flag
Audio:
* MercSLSAMG updated to the latest distant rolloffs and trajectory
Tracks:
* Northampton (All): Added latest assets from Tomas -fixed autograss flooding into and over the walls -fixed lots of mini gaps -fixed lod pop ups -fixed wrong mesh settings and namig of objects causing objects to disappear. Corrected issues found in old 1rst corner of the GP track where there were gravel areas only instead of asphalt and small gravel beds. Adding track.lod files to avoid tree popups in distance
* Northampton Stowe: Add new textures for red/white block for stowe track
Vehicles:
* Formula Rookie: LODA and B interiors mapped and textured. Misc LODX cockpit material fixes. Rain support added
* Formula Rookie: Interior DDS texture. Initial check in
* Mercedes 190E Evo2: Fixed exhaust positions in CRD

Build 574 (1/10/13, Team Member+)
Common:
* Code to allow app specifc loading phases
* Fixed assert in BMutex destructor
Tracks:
* Northampton: Add textures for Stowe sf gantry
Vehicles:
* Ford GT40: LODX cockpit mapped and textured
* Ford GT40: Cockpit DDS texture. All new. Initial check in
* Ford GT40: Steering wheel DDS texture. All new. Initial check in
* Ford GT40: Cockpit2 DDS texture. All new. Initial check in
* Formula Rookie: Aero tweaks, fuel efficiency set, bump stops & ride height, setup changes, brake wear
* Caterham SP300R: Minor aero tweaks, adjusted brake wear

Build 573 (30/9/13, Team Member+)
Tracks:
* Northampton Stowe: Add textures for stowe building and garages, new export
* Northampton Stowe: New AIW (Doesn’t work with AI in race)
* Northampton Stowe: New physics objects
* Northampton International: Fixed corner marker in last corner
* Northampton International: New export
* Northampton National: New export
Vehicles:
* BMW Z4 GT3: New export to fix lower LODs not working in game

Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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