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Update 17 (Build 298) Changelog (September 4, 2013):
FEATURES:
- Added “FuelLevelDigit*” to cockpitinfo.ini.
- Changed when the low fuel warning comes on.
- Work-in-progress on restoring vehicle state upon race rejoins (server optional).
- Added new constraint system that supports chassis flex and more. Not 100% ready for primetime yet.
- Removed “hand held” functionality from cameras when cycling through cameras in spectator mode.
GRAPHICS:
- Made some improvements to reflection mapping.
MODDING / PUBLIC DEV
- Improved default tracking cam values.
- Implemented a “clear all cheat values” for a specific path because the old way required selecting all waypoints to be cleared first.
- Added option to only show selected camera’s activation zones.
BUG FIXES / OPTIMIZATIONS:
- Fixed bug where uninstalled components were polluting inventory during loading.
- Fixed memory leak.
- Fixed some tool problems when writing out TGM files.
- Fixed random message box spam during recon lap.
- Removed FlushPreviousFrame option from plr file to eliminate confusion, this parameter was moved to config.ini a year ago.
- Added fail-safe to make sure pit exit eventually turns green in race.
- Prevent pit exit from getting stuck at red during an early safety car.
- Fixed client confusion when restarting weekend after another client has left a race.
- Fixed a bug with incorrect use of bloom in showroom.
- Fixed a problem with track bar geometry introduced a while back (doesn’t affect any current ISI content).
AI:
Probable fix for multiplayer AI cars parking in wrong pit spots and blocking garages.
Fixed AI chatting in response to contact (apology or anger depending on perceived fault).
MULTIPLAYER:
Now uses a single port for simulation data. +port is the command line option. Simulation port in multiplayer.ini.
Can now run server and client on the same machine.