A frissítés a jól megszokott módon a launcher segítségével lehetséges, míg az újdonságokat lentebb olvashatjátok angol nyelven.
Build 515 (12/7/13, Team Member+)
WiiU:
- WiiU – implemented CTexture::GenerateMipMaps, CRenderer::StretchRect and CRendertarget::CopyToTexture (required for Envmap rendering)
- WiiU: Moved thread affinity call from thread func as it can’t be made whilst the thread is running
- WiiU: Implemented BMutex
- WiiU Set SceneGraphQuery process to be high priority
- WiiU – fix missing file from instanced rendering support
- WiiU fix Scenegraph thread affinity
Base:
- Allowing textures to load immediately instead of waiting, to assist with ongoing reduction of peak memory load
- Disabled memory fragmentation test in order to stop it trashing pool peak use data
- Added mutex test
Online:
- Reduce MP stop race countdown to 30s
Particles:
- Code to stop us skipping mips on particle texture
Physics:
- Added dyanmic flag to disable use of fibers on platforms that don’t benefit from them or if DEBUG_DISABLE_FIBERS is set
Tracks:
- Bathurst: Slowed down the AI in the blind down hill esses to keep them on the track
Vehicles:
- Ford GT40: Added wheel LODs