X
    Categories: PC

Megérkezett az új Project CARS build

Ha péntek, akkor természetesen a szimulátorosok pontosan tudják, hogy egy új Project CARS build is érkezik. Nincs ez másképp most sem. A Slightly Mad Studios gárdája a mai napon kiadta a megszokott javításokkal és újdonságokkal a 494-es verziót, amit Team Member státusztól felfelé lehet elérni.
A frissítés a megszokott módon a launcher segítségével lehetséges, míg a changelogot lentebb olvashatjátok angol nyelven.

Build 494 (14/06/13, Team Member+)

Cameras:
* Changing default values for look to apex etc
* Adding in dof effect for helmet camera when moving at speed and going into apex

Race Weekend:
* Implemented global session timer for practice, qualification, and warmup races
* Fixed black background screen when going into the race overview screen for the first time
* Implemented Autopilot throughout the game, except for the Online menu option where it can be disabled
* Implemented variable session durations (changable via a FE menu option) for practice1&2, qualification and warmup
* Turned the Save button on for all sessions, but specifically disabling it for the final session in sequence
* Fixed scripting bug which meant the sessions wouldn’t save if being played from Practice1

Physics:
* Moved ResetGarage systems earlier so not to overwrite user changes
* Reset setup and gear numbers to default on vehicle initialisation
* Default final gearing set correctly when no setup created
* Write gear ratios (left/right) as well as fraction to GetCurrentDisplayValue if requested
* Added GetCurrentDisplayValue left and right outputs for gear ratio reading
* Fixes using final drive to limit other gears
* Tires: New modal+flash GT tires and many optional tires added for other cars

Audio:
* Looping sounds can now be keyed off
* EXTERNAL GEARSHIFTS – New batches of external gear shift sounds and events for the categories Race and GTRace
* Rationalising current Backfires/Splutter content for the exhaust events. The aim is to make these sound more like they are part of the engine – and – work well with the new external gear shift sounds

WiiU:
* WiiU Net OneSock compilation fixes/rough and ready socket implementation
* Updated BString/BDbgString vsnprintf usage to a safer cross platform handling of the va_list
* WiiU: w-i-p updates to File Module
* WiiU: Added Application Data device handler
* WiiU: Added internal manager support for device clients and centralised file operation command block support
* WiiU fix for Environment Timeline pre-linker errors
* Updated default props for WiiU configs. Added solution name to PCH default folder. Set Linker ‘Link Once Template Instantiation” to default On
* Added support for WiiU to HRDF Compiler
* Increased command line length limit to 8191 from 256
* WiiU Main project now builds!
* WiiU VideoCapture Library compilation fixes.
* WiiU RaceInput library compilation fixes/stubs

GUI:
* All-new in-game telemetry

Tracks:
* Bathurst: Optimisation improvements – adding LODs, occluders, and optimising existing objects
* Azure Circuit: Deleted sea mesh under the ground, updated csm, added 2more 3d armco ends
* Northampton Classic: Reworked all tribunes and grandstands, reworked area around the bridge so the dip is removed, fixed CSM issues,

Vehicles:
* BAC Mono: revised engine braking for new throttle system
* M3 GT4, M3 GT, Z4 GT3, Boss 302R, SLS GT3: setup tweaks, restrictor size limited, engine braking tuned for new throttle system

Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
Related Post