GRAPHICS:
- Fixed an error with frame buffer textures in a few cases
- Fixed a problem with HDR bloom when running multiview
- Did some adjustment of multiview HDR processing
- Added detail levels to env and road reflection options
SOUNDS:
- Fixed bug where the audio mixer treats the player as an opponent when going under AI control.
- For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.
FEATURES:
- Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.
GAMEPLAY:
- More tidying up of multiview replay
UI / HUD / Options:
- Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer
MODDING / PUBLIC DEV
- Fixed a crash in ModMgr when switching from detailed to simple view
- Fix up some minor UI problems in MAS2
- Added ability to place listeners for ambient sounds using the editor.
- Added ability to see the path the AI last took in AIW editor show/hide menu
- Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders – new installs will now use new working and packages folders until modified by user.
- Added menu option to cancel recording paths in AIW editor and to trigger path recording with „External Signal Left” mappable input.
BUG FIXES / OPTIMIZATIONS:
- Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly
- Fixed alt-tab crash in MP caused by multiple rearview inits
- Demo set as PREFERRED_RFM
- Fixed recently introduced bug where clients would sometimes halt when another client exited the race.
- Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.
- Fixed „Get Mod” password entry box to send player to the right screen when „Enter” key is used to progress forward
- Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated
- When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).
AI:
- Fixed bug where sometimes AI would get stuck in an extremely slow state.
- Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.
MULTIPLAYER:
- Fixed an alt-tab crash specific to MP only
- Added send rate control to built in HTTP server
- Added server & admin commands „/dq” and „/undq” to disqualify and re-qualify drivers.
- Remove exited clients’ cars if restarting weekend.
- Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting „Allow Race Rejoin”). Currently you just get a new car in the garage.
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Már tölthető is a Build 228