A játékmenetet, az enginet, a grafikát és a feladatokat is érintő frissítés changelogját a megszokott módon angolul ezúttal is közöljük.
Game & Code & Performance:
- Full controller support. The cursor can be controlled in menus with analog stick on gamepads and steering wheels.
- Improved & updated controller support. (Reverse replicate for steering, new hot key options).
- Added additional controller options for steering sensitivity and min/max range.
- Added additional controller option for gamepads; return multiplier (front wheel return/snap back to center).
- Improved Analog Sector values for more accurate gamepad control.
- Instant Replays in-game. Press R to instantly see a replay of the cool move you’ve done.
- HUD elements can now be toggled on/off in replays.
- Implemented and improved free camera logic & cam collision.
- Data displays are now showing properly in replays.
- Tweaked Zoom in/out functions in replays for certain cameras, disabled them for cameras where it’s not meant to be used.
- Camera names will no longer show when replay controls are hidden.
- Optimized Localization. Game now supports letters with accents.
- Improved & updated font support.
- Fixed an issue where Russian keyboard inputs were not showing the right characters despite setting the Language for Unicode programs.
- Fixed various typos in menus, portal, car/track information and descriptions.
- Optimized Media Hub.
- Player can now have infinite amount of replay files in Media Hub.
- Optimized Menu transitions.
- Optimized GPU performance.
- Optimized Memory usage.
- Optimized CPU usage.
- Improved patching system to shrink the patch file size in future updates.
- Removed the launcher functionality in game as it’s no longer relevant; the game now executes faster.
- Fixed pathing issues that could occur on Win 7 and 8 when the Windows or the game was not installed in the default location.
- Fixed various issues that occurred when adjusting car setup and going back to the game.
- Fixed issues that could occur when rewinding/navigating a replay via its progress bar.
- Fixed an issue where skidding sound could trigger while wheels are rotating.
- Fixed inconsistencies with car marker positions on track layouts.
- Fixed an issue where wind screen of player car could start flickering after overtaking an AI car.
- Fixed issues where data display and dashboard displays were inconsistent on some of the cars.
- Fixed an issue where ghost files would appear corrupt.
- Apex hunt progress now shows properly in the menus.
- Re-enabled Legacy Mode (Game runs in Windows XP, though not fully supported).
- Fixed issues that would occur if the player had multiple controllers connected.
- Prepared the game for future content.
- Groundwork for future features.
- Fixed various individual issues that could potentially cause crashes.
Portal & Leaderboards & Competitions:
- Implemented Class based Leaderboards.
- Leaderboards have been changed and improved. The look and feel of the leaderboards have changed. Filters are now presented in a more user-friendly way.
- Updated & Improved the in-game browser.
- Players can now subscribe to specific leaderboards, which gets added as a widget to the dashboard for quick access.
- Search functionality has been improved. It is now faster.
- Added summary to the sidebars to provide better and more user-friendly information about the selected leaderboard.
- Added galleries for store items. Players can now see different screenshots for cars/tracks.
- Fixed an issue where player avatars sometimes would appear blank in the leaderboards.
- Various improvements in the backend/frontend.
Art & Art Code:
- Optimized motion blur and fixed various motion blur related issues on cars.
- Implemented a new lighting system for better illumination.
- Implemented a new car paint shader for better visuals on cars.
- Implemented a new gravel/dirt shader.
- Various art fixes & tweaks in Suzuka tracks.
- Various art fixes & tweaks in Lakeview Hillclimb tracks.
- Various art fixes & tweaks in Raceroom Hillclimb tracks.
- Various art fixes & tweaks in Bathurst.
- Various art fixes & tweaks in Raceroom Raceway tracks.
- Various art fixes & tweaks in Hockenheimring tracks.
- Various art fixes & tweaks in Monza tracks.
- Various art fixes & tweaks in Zandvoort tracks.
- Various art fixes & tweaks in Portimao tracks.