Build 374
Online:
* Fix for ghosts not loading on consoles
* Don’t wait for stat submit if not signed in
Stats:
* Bumped version of all vehicles for Friday’s stat reset
Tracks:
* Milan Short/GP: Add latest assets from TomT, add latest assets from JanP, fixed podium model, remaping some parts, add spec map for monastery, add concrete textures for bridge parts
* Heusden: Added assets, garage interiors, updated pitlane collisions, added emissive maps for pitlane buildings
* Milan Update textures and nmp map
* Belgian Forest Circuit: Added wetroad effects
* Bathurst: Wet track and racingline added to road, kerbs, gravel, drain. Gaps found at wall fixed
* Bathurst: Additional texturemaps
* Moravia: Textures update
* Moravia: Added new version grandstands, gas station, reworked back side of garages
* Azure Circuit: More work on the portier area, added new stuff, new textures, better fixed old buidlings, reworked mirabeau walls, added latest nibox stuff under the mirabeau, replaced/added trees/bushes around this area
* Monterey: Added wet road effects
* Common: Tweaked wet road effect textures of drain and astroturf
Vehicles:
* BMW Z4 GT3: 2012 24H BMW works livery – added THX FANS to car 19
* Ford GT40 MkIV: Small aero tweak
* Ford GT40 MkIV: Added LODD and used it as placeholder for LODs B and C. Many fixes from testing in game. Collision updated, detachables working, joints fixed
* Ford GT40 MkIV: Adding GT40 AI audio
* Ford GT40 MkIV: Updating GT40 sound set with latest load curves, filtering, EQ and compression. Plus subwave, vibration and exhaust res
* Racers: Revised physics using as much real world data as possible
* Palmer Jag: Fixed ride height detection points